Procedural Nature Pack - Vol.1

Hey guys, got another update coming your way! Here are the release notes and it should be updated before the end of the week :slight_smile: So stay tuned!

  1. Fixed issue where the user would have trouble cooking the pack when ready (Removed problem blueprints and Data Array’s)
  2. Water- Fog Plane issue in distance (This is caused when the user has both Exponential Fog and Atmospheric Fog in their level. In order to fix the problem seen with the translucent material, the user has to disable either 1 of the two fog options so that there is only 1 fog being used)
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  3. Water- Add spline point numbers floating above each spline point to help with scaling the river (See Picture Below)
  4. Fix Wobbling Terrain Tessellation (Created new heightmaps with less variation for the grass to reduce wobbling. Left old heightmap textures in the files incase you preferred them more. The old files are titled with a -1 at the end of their name)
  5. Look into some foliage turning black and why (This is caused from the skylight. The fix is to simply change it’s type from Static to Moveable)
  6. Added a new tree branch spline that does not have the auto scaling feature. As the original would auto scale the branches to get smaller and smaller towards the end of the branch. Now you can select the standard branch spline or use the branch spline with “no_auto_scale”

Enjoy!!!

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