I recently began working on a project where I was in need of making a randomized landscape using a procedural mesh comp or a custom mesh comp, though I know very little about either one. Basically, I want to generate a large flat plane with many vertices than are displaced on the z-axis and x/y if necessary. Does anyone know how to go about this to achieve such a result? I appreciate any help I can get.
*The above video shows a method using a custom mesh, though doesn’t go into detail.