Procedural meshes in blueprint

How would you achieve it?

Try to be mmore precise while you post ^^ How can we help you if we doesn’t know what you exactly need.

You can check the createMeshSection provided by ProceduralMesh component : Procedural Mesh | Unreal Engine Documentation

Sorry, I didn’t realize that I was being vague. I want to learn how to create vertices, triangles, and uvs. Specifically, I am trying to create lowpoly terrain.