Currently I’m creating procedural mesh component in 4.16.2 and slicing them with a projectile. Eventually it will crash and what happens is that all of the sudden anything related to ProceduralMeshComponents to go missing and the exact same functions such as Slice Procedural Mesh needing to be re-added to my blueprints. Also procedural mesh components are removed from blueprints that use them. I’m not sure what’s causing this but as it stands now procedural meshes are completely broken.
Crash reports don’t produce much unfortunately. I’ve tried messing with a few ways to build procedural meshes, but I’ve taken some screenshots: