Currently I haven’t got access to the internet. So searching is mobile phonish.
Since I am getting pretty confident with the engine now, knowing more about the limitations and possibilities I,d like to know more about this procedural mesh.
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When is a planned release, if any?
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To what extend would it useful for a custom terrain?
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Is there documentation to be found about how to dive into the engine’s code (regarding this)?
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Are the possibilities to create something from within the source and then release this for an unmodified engine as a plug in?
Q 1 and 4 are really itchy btw
Regards,
send from my phone I.e. Automated typos enabled)
) the RuntimeMeshComponent (RMC) in my footer is pretty much an all around better version of it, and about to get even better.