Procedural Mesh: Remove Collision Convex Mesh

Everytime I need to remove a Collision Convex Mesh I have to clear the collisions for the entire Procedural Mesh and then re-add them. This creates a massive FPS drop.

Is there an easier solution similar to a “Remove Collision Convex Mesh” node that I can use to only remove the vertecies I need to get rid of for the collision? This would make it way more efficient but I couldn’t find a way to do it so far.

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