Everytime I need to remove a Collision Convex Mesh I have to clear the collisions for the entire Procedural Mesh and then re-add them. This creates a massive FPS drop.
Is there an easier solution similar to a “Remove Collision Convex Mesh” node that I can use to only remove the vertecies I need to get rid of for the collision? This would make it way more efficient but I couldn’t find a way to do it so far.