Procedural mesh register component takes too much time

Thanks for the response.

I did manage to async the component registration but that throws up an error described in https://answers.unrealengine.com/questions/516316/view.html.

Further searching led me to this discussion- Help with Multi-Threading a RuntimeMeshComponent update. which confirms my suspicion that UE4 does not let me render from a different thread.

Will update when I find something. Thanks!

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