Using UE5.03
Trying to do procedural slicing and when i creating mesh for it and set everything, mesh just dont have any collsion.
Copied mesh with this node:
Setting for static mesh:
Setting for PM:
SM setting:
Layout for Procedural mesh BP:
Using UE5.03
Trying to do procedural slicing and when i creating mesh for it and set everything, mesh just dont have any collsion.
Copied mesh with this node:
Setting for static mesh:
Hey @,
I’ve noticed that the create collision node there only works for super basic geometric shapes like cubes. Try generating collision yourself; this is a fairly lightweight solution that should apply to whatever procedural mesh generation you are working with.
To get a reference to your static mesh that the “Get Section from Static Mesh” node can use, just drag a line off your static mesh component reference and attach a get static mesh node to it, then connect that to the get section node.
This should generate convex collision on any mesh that you procedurally generate.
I hope this helps, and good luck!
Useful, thankyou.
I was finding ‘trees’ a problem, as the shape is so so complex, creating any kind of auto convex on the asset itself that the slice physics would be happy with was a nightmare.
However, by storing a simple tall box shape in the blueprint (not vis, no collision) right where the trunk of the tree is and using that as the reference for the get section node has worked to create the perfect collision for the sliced tree.