I’m working on a tree cutting system, and I have it currently working nicely by using pre cut meshes to replace the tree instances. I have been thinking about using procedural meshes to let the player cut the tree where the axe is being aimed instead of only the point where the mesh is pre cut. Can a procedural mesh be partially sliced to take out chunks of it instead of slicing right through? I would use 2 planes to create a wedge shape to take out chunks of the tree, but I don’t want the planes to go all the way through the mesh. Just wondering if this is a thing, or if I’m currently stuck using a pre defined cut point.
I followed this tutorial when I came up with the idea to use proc meshes: Procedural Mesh Slicing | Live Training | Unreal Engine - YouTube