I followed the wiki page for ‘Procedural Mesh Generation’ and I can get it rendering via a blueprint and a spawn actor in the editor, however is there any wiki pages or tutorials that will show me how I can spawn these procedural meshes in code? As in, make the spawn actor / mesh on the fly in code and add it to the scene? I ask as I am generating terrain tiles myself and I want to make these into meshes at run time (they change depending on how far away the camera is etc).
Secondly, is there a any links related to the concept of a ‘game loop’, or some kind of callback so I can write game logic, send updates a 3rd party lib etc?
Any help would be much appreciated.