So I have followed an example tutorial on using Blueprints to create a series of imported mesh, with a starting point and an end point, THAT works just fine however when I play in editor the mesh have no collisions and I can fly right through them. I am building an Architectural project so I don’t really have an actor or pawn that I see, just the camera. Strange thing is that my manually placed mesh have collisions. I have tried to add in my script some of the Collision nodes but they do not seem to have an effect on it.
The above is the blueprint in question. I intend to do stills and possibly movie renders using this environment I am building and I suppose that if this is not possible using my blueprint it is not the end of the world it would just be nice to have, at the very least something that in the future I can build for another project.