Procedural mesh + Default Noise Texture ???

Hello, I am writing here because I can’t seem to do anything, it seems very simple, but I can’t solve it: I need to overlay an ordinary plane (Procedural mesh) with an ordinary ready-made noise picture, a picture which I already have beforehand, but I can understand how I can get the float of this picture on Z for my array

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If it only works with c++, no problem, someone give me a hint please, I don’t know what to do anymore…

Your going to need a noise plugin for that, likely.

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