I’m having an issue with my procedural mesh component where My triangles are generated, but mesh artifacts are created and can be seen at oblique angles (as seen in image shown).
I was hoping someone would be able to diagnose this/tell me the proper order of generating a grid of squares using blueprints. I have attached images of my methods for generating vertices and then corresponding vertices. The order that I am inserting vertices for the different squares are: Bottom Right, Bottom Left, Top Left, Top Right, Bottom Right, Top Left.