Procedural Mesh crashes Editor when Build Geometry

I have a Blueprint with Procedural Mesh Component in it, and if I just call Build Geometry (Toolbar > Build > Build Geometry) everything will be fine.

But as soon as I add some polygons to my Procedural Mesh Component and try to rebuild Geometry (Or rebuild all), UE4 crashes…

It stuck on Cleaning Up and then crash report…

42856-2015-05-15+19-42-09+скриншот+экрана.png

Crash log: http://pastebin.com/vitwL3fT

This has been fixed in GitHub for release at some point in 4.8: Crash on build in editor with UProceduralMeshComponent 4.8p2 - World Creation - Unreal Engine Forums