I have a Blueprint with Procedural Mesh Component in it, and if I just call Build Geometry (Toolbar > Build > Build Geometry) everything will be fine.
But as soon as I add some polygons to my Procedural Mesh Component and try to rebuild Geometry (Or rebuild all), UE4 crashes…
It stuck on Cleaning Up and then crash report…
Crash log: http://pastebin.com/vitwL3fT