Procedural Mesh Component with collision

So I’m trying to create a procedural mesh to detect overlap events, but sadly they don’t get triggered.

I’ve set them up in C++ and setting up the collision data in the bp properties like I do in my static meshes but it’s not working.

I’m just wondering if it’s not currently possible to have overlap events with the Procedural Mesh Component or if I’m doing something wrong.

I’ve search for fixes but none of them are working for me. Thanks in advance :smile: