I’ve created a hexagonal grid field with the Procedural Mesh Component, however, I’m trying to find out if we can supply uvs per triangle as opposed uvs per vertice?
What I mean by that is just like in Blender or any other 3D modeling software you can provide one set of UV coordinates per triangle of a hexagon like the image below.
Each triangle has it’s own coordinates per vertice connected, with the same vertice re-used per triangle(There are only 7 vertices in the mesh, yet there are 18 vertices in the UV).
Is it possible to supply the procedural mesh component somehow with the same type of UV data? For our implementation, we do need UV’s per triangle, not per vertice.