Procedural Mesh Component (Slice) Bugs

Hi Victor,

It seems that you aren’t setting plane position correctly. This is calculated in world space so to get the mesh to always slice get world location of your mesh component.(see screenshot)

Regarding the level not saving, yes, this is a major bug and I have written a report here: Unreal Engine Issues and Bug Tracker (UE-35280)

Finally, being able to disable Use Complex as Simple collision sounds like a feature request and I will file one shortly.
Thank you for submitting this bug report! You provided a lot of useful information that made the investigation go a lot smoother.

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