Hi everyone! I am facing an issue of shade smoothing the mesh generated in the Blueprint node: “Create Mesh Section” in UE5.4.
This is a part of my blueprint, where Ocean Surface is the procedural mesh component I made. I followed this tutorial for making the arrays of triangles, vertices, and UVs. Terrain generation for Beginners - Unreal Engine tutorial (youtube.com)
This video is the result of displacing the vertices, but I want to make them shade smooth. However, I didn’t see an option for shade smoothing.
I was also referencing this post: How to set Smooth Shading on Procedural Meshes? - Programming & Scripting / Blueprint - Epic Developer Community Forums (unrealengine.com). But I don’t quite understand the solution (the “split the edges” part).
I have tried to find a solution to this problem, but I still failed ;(. Thank you for your help!