Procedural Mesh Component Rotation Issue

I’m trying to get a procedural mesh component to rotate to face my target based on camera movement. I’m very new to all of this, so the solution I came up with is basically nothing more than setting the mesh to the rotation of the camera itself. However, this solution is only working when I’m facing in the direction I start in. How can I get the mesh to hit the target my camera is focused on no matter which direction the character is facing?

…Trace camera into scene to determine intersection point. Use Look At rotation on character to face that point