Procedural mesh component events not work

Hello.
I trying add OnBeginCursorOver event to actor with procedural mesh component. I do not know how add it to actor but find how do it for actor component.
Code:
MyActor.cpp



...
AMyActor::AMyActor()
{
        ...
	RootComponent = CreateDefaultSubobject<USphereComponent>(TEXT("RootComponent"));

	GenMesh = CreateDefaultSubobject<UProceduralMeshComponent>(TEXT("GeneratedMesh"));
	GenMesh->SetMobility(EComponentMobility::Movable);

	Material = UMaterial::GetDefaultMaterial(MD_Surface);

	PrimaryActorTick.bCanEverTick = true;

	FbxManager *manager = FbxManager::Create();

        //Parsing geometry
        ...

	GenMesh->CreateMeshSection(0, vertices, Triangles, normals, UV0, vertexColors, tangents, false);
	GenMesh->OnBeginCursorOver.AddDynamic(this, &AMyActor::OnHover); // Not Work :(
	GenMesh->AttachToComponent(RootComponent, FAttachmentTransformRules::KeepRelativeTransform);
}

void AMyActor::OnHover(class UPrimitiveComponent* OtherComp) {
	UE_LOG(LogTemp, Warning, TEXT("Hover"));
}

.h
...
UFUNCTION()
	void OnHover(class UPrimitiveComponent* OtherComp);
...


After run project actor spawning on scene but console not show message after cursor hovering spawned actor.
Please tell me where is my mistake?

Edit:


This Blueprint show true.