So I have a collision problem I can’t solve. I’m trying to dynamically re-create mesh section using base SM that has simple collision setup through convex. Static mesh on its own do collide, simulate physics as intended and etc. However the created Procedural Mesh Component fails to become simulated, even when Create Collision is strictly checked with next message
PIE: Warning: Trying to simulate physics on ''/Game/Base/FP/FirstPerson/Maps/UEDPIE_0_FirstPersonMap.FirstPersonMap:PersistentLevel.DST_OldConditioner_C_UAID_50EBF6B247C1FF9C02_1389138111.ProceduralMeshComponent_0'' but it has ComplexAsSimple collision.
To test, I’ve tried to create collision by hand directly in blueprint event graph but it does not seem to be effective. Neither there is options to setup collision complexity(?). It doesn’t seem to follow my project defaults which is set to “Simple As Complex”(?) when its generated either.
I need some direction.
Thanks.