in the 4.13 release notes there was a note about the added feature of procedural mesh collision. I did set up a simple mesh (a cube) and gave it the same physics constraints as it would be a standard cube, though no collision is happening. I also tested it in 4.14 with no luck.
Is there some kind of a tutorial how to set up this collision? That’d be great!
Ok, So it sounds like you set the simple mesh (cube) already, so the first thing I didn’t see you mention so not sure if you set it was ProceduralMesh->bUseComplexAsSimpleCollision needs to be false. You can also find this in the details panel of the procedural mesh.
I will be making a much more complete set of docs for the RMC (link in my footer) here soon, and much of it will apply to the ProceduralMeshComponent as well.