I’m trying to work on this project, but unfortunately, I’m stuck. My idea would be to modify the appearance of a mesh at runtime using procedural mesh. Right now, for example, the idea would be that for this mesh, all its vertices with z < 40 would be modified as in the blueprint. It’s not the final result I want to achieve, although it may be a vague idea, but I only needed it as an example. Because in fact, I’m stuck even before making the correct deformation, that is, when I run it, no changes occur. Does anyone have any ideas?
I need to change approach?
- The print is used for debugging, and I confirm that it prints many vertices with z < 40 on the screen.
- Before the first visible node, there is only the On Tick node, plus a quick system that ensures that we reach the first visible node here only once every 10 seconds
EDIT
- One possible error is that the Copy Procedural … node is to put afer a Event Begin Play, and not in that position… yes? no?
