Procedural Material Toolkit - Feedback, Troubleshooting and Request Thread

Yup! All material blending is procedural, with the only input being the AO texture generated by lightmass. The idea is that the Material is flexable, it treats each layer like any other, but if you specify in the instance for it to act a specific way (Peel off near edges, cluster in corners or pool on the floor) you can use it for anything from water damage to gilding.