Procedural Material Layers – Major Update Now Available for Unreal Engine 5.8

Hi everyone!

I’m excited to announce a major update for Procedural Material Layers, my non-destructive material layering system for Unreal Engine 5.

This update introduces several new tools and improvements:

The system is designed to help environment artists create detailed, customizable PBR surfaces while keeping every layer editable and non-destructive.

You can find the updated product on Fab:

I’d love to hear your feedback and see what you create with it!

#UnrealEngine #UnrealEngine5 #ProceduralMaterials #TechnicalArt #EnvironmentArt