Hi everyone!
I’m excited to announce a major update for Procedural Material Layers, my non-destructive material layering system for Unreal Engine 5.
This update introduces several new tools and improvements:
-
PML Paint – Nanite vertex painting, Mesh Paint, and texture painting workflows
-
PML Puddles – Procedural puddles created with noise masks and height blending
-
Rain Effects – Animated raindrops, wet surfaces, and water ripples
-
Decal Generator – Create and customize decals directly inside Unreal Engine
-
POM and Pixel Depth Offset
-
Silhouette Parallax Occlusion Mapping (SPOM)
-
Additional optimizations, fixes, and workflow improvements
-
Support for **Unreal Engine 5.8
The system is designed to help environment artists create detailed, customizable PBR surfaces while keeping every layer editable and non-destructive.
You can find the updated product on Fab:
I’d love to hear your feedback and see what you create with it!
#UnrealEngine #UnrealEngine5 #ProceduralMaterials #TechnicalArt #EnvironmentArt





