Hello everyone !
I am getting desperate ! I am trying to make a Game with a procedural map (as in procedural terrain and all that ) . I need the map to be regenerated after each new game ( so no need for infinite terrain , just a new map on each new game ) . I thought this would be quite common but to my surprise i have been unable to find any decent tutorial to do that on unreal engine so :
- I found this tutorial to do it with unity : Procedural Landmass Generation (E01: Introduction) - YouTube
i tried to adapt that tutorial to unreal engine as well as i could ( i am still quite new to the unreal engine and game development in general ) and managed to get some interesting results using the Procedural mesh , but it is SOOOO slow that i cannot beleve this is the correct awnser.
Right now i am trying this approach : UE4 - Procedural Level Generation - YouTube
It look quite easy to implement but i have a feeling that it will be quite limiting … I would love to add procedural rivers and road at least and i am not sure how to do it with that approach.
I have spent the last week trying to figure that out and i am starting to be very frustrated , all i ask is for someone to point me in the right direction. Should i keep insisting on using the Procedural Mesh so i can generate whatever terrain i like ? ( Knowing that i’d need at least a 10km map) is there some tricks i am not aware of ??
Thank you for taking the time to read that ! have a good day !