Procedural Map Creation

Hello! I’m currently learning to use Unreal Engine. I started with Unity and bought assets on the Asset Store, where I found something called Gaia. It’s an amazingly powerful procedural world generator (Gaia | Procedural Worlds).

After some research and tweaking, I managed to create a mesh from my terrain in Unity, export it as an FBX file, and import it into Unreal Engine. However, I feel like importing a static mesh as a map isn’t the best approach. Also, the character just falls through the imported map.

How can I properly import the generated map into Unreal as a proper landscape?

Thank you very much!

Hi TheRealBlastPop, I recommend you export your terrain as a heightmap (RAW, PNG) from Unity and then go to Unreal and in the Landscape Mode / Import from File section select your exported RAW/PNG heightmap.

Doc:

Tutorial:

ps: If you don’t have access to Unity anymore but only have the FBX mesh, you can extract a heightmap using Blender