Procedural - Luxury Islet Estate 01 – Helipad Penthouse – Cliffside Cave

Demo

An elite private islet built for ArchViz realism and cinematic, high-stakes gameplay. From the sunlit helipad to the hidden depths beneath the cliff, this modular environment delivers a complete story-driven experience in one cohesive package.

Includes a concealed underground cellar, functional elevator access, and a natural cave with two exits leading to a secluded beach.

🗺️ Layout

The Surface
Ultra-modern industrial penthouse overlooking a luxury pool, complete with a functional helipad.

The Interior
Fully furnished living space featuring dual-style kitchens (Retro-Pop or Minimalist), bedroom, and living room, toilet.

The Secret Descent
Move the bookshelf to reveal a hidden underground cellar built into the structure.

The Cave & Beach
An industrial lift connects the cellar to a natural cave with two direct beach exits.

🔗 Interconnected Gameplay

This pack is built to be fully compatible with our other industrial sets, allowing you to create an interconnected world:

Underground Industrial Cafe with Toilet

Industrial Restaurant Kitchen & Bar Pack

Modular Industrial Bar with Toilet

Realistic Modular Tunnel Pack(Wide)

Realistic Modular Tunnel Pack(Narrow)

modular industrial toilet/shower/bathroom asset pack

✨ Key Features

  • Fully modular snap-together architecture

  • Functional hidden bookshelf door and industrial lift

  • Dual aesthetic options (Retro-Pop or Minimalist)

  • Customizable Master Materials

  • High-detail hero props including grand piano and designer furnishings

Luxury above. Secrets below. One complete modular experience.

❤️ Thank You

A quick review goes a long way — thank you for supporting a freelance 3D artist and helping create more high-quality environment packs!

Note:

  • Water, Water Extras, Hdri backdrop plugins need to be enable

  • This product supports Nanite and Lumen for Unreal Engine 5.0 and later, Nanite requires the Default RHI to be set to DirectX 12 in order to function correctly.

  • Screenshots captured in Unreal Engine 5.7 using MegaLights and Ray Tracing — glass appearance and the lighting may vary in non–ray-traced or earlier Unreal versions.