Procedural Level Generation on Server

Hey guys,
I’m running a blueprint to procedurally generate a dungeon and I want this to be shown to all multiplayer clients.

The dungeon is spawning correctly on the server but none of the Room Blueprints are showing up for the client, however the loot pickups and enemies are showing correctly both on the server and client.

All of my events are set to Run on Server with Reliable checked.

Any ideas how I can get the Room Geometry to show up for the clients?

Found a solution:

In the Blueprint that generates the Dungeon I plugged EventBeginPlay into the Macro SwitchHasAuthority so it would run as the server, I then just had to make sure all of the Blueprints I was trying to spawn had Replicates set to true under their Class Defaults Settings


This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.