Hi,
I’m considering porting my game from Unity 4 to Unreal Engine 4, so I just subscribed to UE4 (still downloading) and I want to know if the engine supports runtime navmesh generation (recast) for procedural levels. The level generation of my game works similarly to Diablo or Torchlight 2.
I’m assuming that procedural level generation in UE4 is feasible unlike UDK, since I have way more control and speed with C++.
Thanks in advance.