Procedural Landscape Generation

I think it is possible, just “not supported” and not implemented in the unmodified engine. So you’ll have to dig through the C++ and find where things like collision info and LODs are added to landscapes by the editor code. Then probably make a plugin to do the same things at runtime, and maybe override some behavior that expects landscapes never to be created at runtime, if any. I’m looking into it now, will see where I get.