LOL, will do.
Hey Maxime, I have a suggestion…
Given how fast your terrain updates… how hard would it be use splines to flatten terrain underneath them? That would allow you carve roads into the terrain and even cut and fill for building envelopes.
That’s totally doable, the landmass plugin is doing just that for landscapes. You should be able to convert all the available landmass brushes to use my brush system.
The marketplace version is more advanced than the github version for now, will slowly update everything up.
4.26 and 4.27 version are now both available on marketplace in their most up to date version.
I also updated the 5.0 version and they are now all three available on github and up to date:
Any chance this will support 32bit heightmaps.
I am working on project that uses real world locations. Trying to mix free elevations then add the true heighmaps in the areas that I need them.
Thanks.
would be also cool if we could Use something that was created in blender to bring over.
I Use Blender-OSM to grab real world locations. this would be sweet to grab huge areas and bring them in.
Thanks. Great work.
I have never heard of 32 bits heightmap to be honest, it does sound way overkill.
It would mean you can do +/- 2147 Km at the millimeters precision.
32 bit would be from a DEM(digital elevation Model)
Its from photogrammetry software like Agisoft
ShaderWorld 1.1 has been submitted to Marketplace is currently available on github.
It includes :
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Mobile device support (tested on both Android OpenGL/Vulkan)
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Ability To import 16bits heightmaps
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Brushes can write into landscape layers
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Heightmap Brush demo: Both edit the terrain and write flow map in data layers
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Spawnables location refinement: Spawned element can now improve their spawn location accuracy when the viewer gets closer (no more asset flying above ground even if initially spawned very far away)
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Spawnables with collision now have the options to enable the collisions only when the player gets close: allows to spawn massive forest into the distance with minimal performance impact.
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Ability to apply vertical offsets on spawn, as well as Cull Distances
It’s all available as part of ShaderWorld free plugin 1.1 update.
I Can confirm this also works on Mac, M1 Macs and IOS.
Just made video about getting started, from installing the plugin to import a heighmap, setting up spawnables… !
@MaximeDupart - Is the Github repo still available? I’m getting “page not found” for it
It’s available to plugin owners; just need to send me an order ID or leave a question/review on the storefront allowing me to see the small keys indicating you own the product.