Procedural Landscape from Shader Graph w/ Geometry Clipmaps BP/C++

ShaderWorld 1.1 has been submitted to Marketplace is currently available on github.

It includes :

  • Mobile device support (tested on both Android OpenGL/Vulkan)

  • Ability To import 16bits heightmaps

  • Brushes can write into landscape layers

  • Heightmap Brush demo: Both edit the terrain and write flow map in data layers

  • Spawnables location refinement: Spawned element can now improve their spawn location accuracy when the viewer gets closer (no more asset flying above ground even if initially spawned very far away)

  • Spawnables with collision now have the options to enable the collisions only when the player gets close: allows to spawn massive forest into the distance with minimal performance impact.

  • Ability to apply vertical offsets on spawn, as well as Cull Distances

It’s all available as part of ShaderWorld free plugin 1.1 update.

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