ShaderWorld 1.1 has been submitted to Marketplace is currently available on github.
It includes :
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Mobile device support (tested on both Android OpenGL/Vulkan)
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Ability To import 16bits heightmaps
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Brushes can write into landscape layers
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Heightmap Brush demo: Both edit the terrain and write flow map in data layers
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Spawnables location refinement: Spawned element can now improve their spawn location accuracy when the viewer gets closer (no more asset flying above ground even if initially spawned very far away)
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Spawnables with collision now have the options to enable the collisions only when the player gets close: allows to spawn massive forest into the distance with minimal performance impact.
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Ability to apply vertical offsets on spawn, as well as Cull Distances
It’s all available as part of ShaderWorld free plugin 1.1 update.