Procedural Landscape from Shader Graph Editor | Plugin | 4.26 / 4.27 / 5.0

Absolutely, in the heightmap demo, i’m creating a landscape layer reading a texture, and using this layer to spawn asset, but you can also define a custom ‘compte spawnable’ material and read a texture in it given the world position, then look for the ‘filter’ input in the custom node managing ‘ground slope range/altitude range’ etc… send filter a 0 when you do’nt want to spawn asset

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