Procedural Landscape Ecosystem // RELEASED

Hi all, I published the last project.


Playable DEMO:


Only in 10 minutes you can create your own AAA game ecosystems.


This ecosystem is based on the “temperate broadleaf forest” biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, you can create only pine forests, only birch forests, or mixed forests. All seasons are in the package. You can reach realistic results easily and quickly with 10 paintable plant maps. In addition, package contents include roads, railways, electricity poles, traffic signs and barriers.

Technical Details


**Showcase Video : **

Features Video :

Benchmark (GTX 1060):

Project Details:








This pack contains:

• 2 Demo scenes

• 9 Pine trees

• 7 Birch trees

• 29 Grasses

• 6 Flowers

• 10 Ferns

• 14 Ground covers

• 8 bushes

• 27 Big rocks

• 12 Small rocks

• 5 mossy forest rocks

• 7 Birch branches

• 10 Wood logs

• 1 Road mesh

• 2 Railway meshes

• 1 Electiric pole mesh

• 2 Barriery meshes

• 9 Traffic signs

• Full dynamic lighting setup (LPV)

• Auto-painted landscape material setup

• Automatic slope variation.

Texture Sizes: 1024 to 4096

Collision: Yes (There are capsule in the trees)

Vertex Count: 14 - 5139

LODs: 2-3-Bilboard

Number of Meshes: 257

Number of Materials and Material Instances: 89

Number of Textures: 164

Supported Development Platforms: Windows (PC), PlayStation4, Xbox One

looks very nice could you explain the main differences of your project VS this free one [FREE] Auto Terrain Texturing and Foliage Example.

Hi all,Playable demo is available on Gumroad.

Playable DEMO:

How to increase flowers count than green grass