Procedural HEX Dungeons

Hello!
I started watching the tutorial How To Create Epic Procedural Dungeons In Unreal Engine 5 - Part 1

I have the following problem:
I have a hexagonal room
So I added 6 exits

My problem is that I don’t understand how to rotate them.
I spent 3 days on this, searched the internet, asked chatgpt.
But I can’t figure it out.

The room is in the correct position, but when I try to add rotation, everything breaks.

I would be grateful if someone could help me figure this out.

My English is poor, I apologize for any inconvenience.

1 photo - my blueprint, without rotation
2 photo - result without rotation
3 photo - my blueprint with rotation
4 photo - result of rotation

im noob :sob:

1 Like

Hello @TermalQuake how are you?

I’m trying to figure out what the problem is, and it seems that the issue is you are using the Exit Point instead of the room to get the forward vector. You should be using the forward of the room to avoid any issues.

Also be sure that all your Rooms’ components mobility are set to movable:

But I cannot be 100% sure as I don’t know how your rooms are created. If my suggestion doesn’t work, could you share with me the config of your rooms?

I’ll be waiting for your confirmation!

1 Like

Hello
Thanks for the tip. I’ll try to fix everything later. And I’ll write here how I fixed it.