Procedural Generation

Im new to UE4 (as of today), Have been using Unity for about 3 years now.

Im busy with a mobile runner type game in unity, where the modules (prefabs of objects) are created procedurally as the user runs on a straight path. Some tips on how to start something like this in UE4? I created 10 different modules from a few objects (walls, doors, etc)


Try using SpawnActorFromBlueprint or SpawnActorFromClass (outside of the construction script) in a Blueprint to prototype your functionality; move it to C++ if you have to :slight_smile: