I need to do a lot of procedural generation.
For example, generate a 10x10 grid of tiles, and randomly destroy a bunch, but make sure there’s always a path to the other side (requires pathfinding).
I’m a programmer, I know how to code this, but I’m not sure how this works with the unreal editor! (I did this in Unity using C#)
I would also like to use seeds for my generation (if replayed using the same seed, it will be the same).
Maybe someone can point me to some relevant tutorials?
Or, is possibly unreal engine is not the best solution for procedural content?
For example, a lot of its power is the unreal editor. But mine would always be empty (because the whole map is procedural)