Hello everyone !
I have a problem with my blueprint procedural generation.
I use a Simplex/Perlin noise for generate my world.
For my world i use static meshes instanced, small cube 0.25 / 0.25
but more I advance more it bug … I don’t understand why …
My Cpu as 4Ghz / ram as 16Go and my graphics card as 4Go dedicated …
I have the impression that unreal limits me in conssomation of cpu / ram
Here is a video for you showed the blueprint and bugs
Thanks you kind regards Upeaval !!