What is the easiest way to add procedural map generation? I don’t need anything too complicated, just an uneven landscape with a couple trees.
Generate a random height map in Photoshop or World Machine or whatever.
Create terrain with that map as height.
Apply a decent terrain shader (Brushify is nice.)
Enable procedural foliage in editor settings/plugins.
Add a procedural spawn volume.
Add some foliage types to the spawn volume around the area where you need the trees.
Press the “recalculate” button.
Awesome thanks so much!
Btw, helpful link about brushify, and how to use the Unreal procedural tools: Brushify - Using Procedural Foliage in Unreal Engine 4 (Tutorial) - YouTube
He charges a few bucks for his shader and each of the asset packs. You really only need to forest pack to get going; I think it’s well worth it, and he’s been great at answering questions.