Procedural Generation (4-24)

What is the easiest way to add procedural map generation? I don’t need anything too complicated, just an uneven landscape with a couple trees.

Generate a random height map in Photoshop or World Machine or whatever.
Create terrain with that map as height.
Apply a decent terrain shader (Brushify is nice.)
Enable procedural foliage in editor settings/plugins.
Add a procedural spawn volume.
Add some foliage types to the spawn volume around the area where you need the trees.
Press the “recalculate” button.

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Awesome thanks so much!

Btw, helpful link about brushify, and how to use the Unreal procedural tools: Brushify - Using Procedural Foliage in Unreal Engine 4 (Tutorial) - YouTube

He charges a few bucks for his shader and each of the asset packs. You really only need to forest pack to get going; I think it’s well worth it, and he’s been great at answering questions.