Procedural Gears

This idea was prompted to me by guy from AnswerHub. He asked about gears and how should you rotate them properly. But I became interested in my own way, I mean procedural stuff, as usual)

Maybe if I spend on this at least 1 day it will be useful, but yet it looks cool but useless)

The basic gear gets default RPM, all others looks for overlapping gear with lesser index and calculate RPM from it.

I wouldn’t say it’s useless, seems like an easy way to pull off gears in world detail that actually look believable, without a bunch of timing issues.

@pbarnhardt yeah. At least I can create crazy “clock level” in minutes)

I personally like the concept, I was thinking of some cog-based/semi-steam punk aesthetics for my next project and this sort of re-enforces that.