Procedural Galaxy Creation -

Hi…

Forgive the noob question… I’ve done a ton of google searches on how generate a galaxy based upon X number of stars in X shape and I can’t seem to locate any information… I then want to zoom in to get a close up of the star and associated planets. Also, each planet will have seven random variables attached. One of the variables will determine the planet type to display…The planet will be like a bucket that contains those numbers.

Could someone please help point me in the right direction. Thanks!

  • Michael

There’s not a simple way of doing that, you have to figure out the scale issue first, and then stuff like managing draw calls and then work on the generation of the unique elements.

Thanks Darth Viper… I’ll keep learning! Be cool if someone came up with a blue print…but, I doubt there would be much market for something like I want…

This can help you http://pcgbook.com

I’d say just start experimenting, use as simple logic as you can think of and start building it.

You could start by spawning cubes around at various distances and when those cubes are spawned they spawn more smaller ones around themselves and each of those has an orbit around the one that spawned them. Don’t overthink things in the beginning, just start trying it.

Its been about two months since I started this fun trip down UE4 and your advice is right on. Still no expert, but more of an advanced noob. <smiles>