Im trying to generate procedural fruit in an unreal game. I can make a procedural fruit system in blender ( Apple for example) but I have no idea where to even begin to use that or recreate that in unreal. Also to have it as the core game mechanic. I’m imagining float systems for shape size and color variations all reproducible if loaded later. Ive looked into procedural stuff but cant find things about the procedural generation happening during the game. Any direction would be appreciated, New to unreal thanks!