I wasn’t sure where to put this post. This isn’t really blueprint specific, nor content creation. It’s here now, administrators may move this to the appropriate subforum.
Nuff said, let’s get to the actual post.
I recently saw the livestream from the UE team, and noticed the procedural foliage spawner, and I must say I fell in love immediately.
I’m aware that I can tell the foliage type, what landscape layer I wish the the type to spawn within.
Let’s quickly take a look at my landscape material:
As I made the landscape with World Machine, this is the way I decided to make the landscape material, as I’m using a slope mask from World Machine, to define where the textures should be placed. (We’re talking of two textures; Cliff and Grass).
Now, let’s say I have some rocks that I wish to place on ONLY the Grass material. Whenever I define this within the foliage type, the rocks are being placed on the Cliff material, like so:
Here’s my foliage type.
I’m aware that this happens because of the “Layer Sample” name within the landscape material:
I’m not sure how to change this.
Can I tell the foliage type to NOT spawn within the “white” of the mask, and only spawn in the “black”.
This is my mask: