So this system is pretty great, however i am running into a very large issue.
when you have a large landscape (8x8 x 4 so 16km x 16km) and you generate your trees.
that’s all great. however when you go to modify the terrain it takes AGES just to even click once and this wasn’t a issue prior to having the trees generated.
if this could be optimized that would be amazing. otherwise i’m going to have to kill the trees, mold my landscape then regenerate them in the end, but this leaves me
with a large issue that small changes after the fact are just not feasible as 1 click on the sculpting tool takes ~30 seconds to 1 minute to compute, if you click and drag for 10ft
its 2-3 minutes of compute time…
landscape for reference.