(Things have changed since I recorded this, but the basic premise has remained the same.)
Hey guys, I’ve been working on a procedural foliage spawner for a while now, and am currently looking for testers! If you’re interested, please drop me a DM on Discord! My tag there is Mr4Goosey#8437. PM’ing here works too, but it’s a bit more annoying to deal with. Yay for these forums.
https://cdn.discordapp.com/attachments/225448516376461313/405705174963716107/TestGif4.gif
It’s built around the Sobol sequence that’s currently in-engine, though I intend to replace that with something else sometime, it’s built completely in blueprint and is perfectly suitable for run-time usage. The general thought process behind creating this was wanting more control over the kind of foliage generated than the in-engine tool could give me, as the results are too indirect; changing one variable changes every single other thing about the preset. This framework is designed to actually be focused on artistic control, instead.
https://cdn.discordapp.com/attachments/225448516376461313/405705166579433472/TestGif3.gif
If you have any questions, feel free to ask, I’ll probably be happy to answer them, and if you’re interested in testing definitely do approach me!