Procedural Foliage Spawner and Procedural Mesh

Procedural Foliage doesnt spawn instances on Procedural Mesh. Am I missing some settings or is this the case? I know that in general it is possible and Iam doing that with my custom instace spawner written in C++ using UKismetSystemLibrary::LineTraceSingleForObjects
Before I start messing with UE source can someone confirm there is no other way ?

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