Procedural Foliage Shadows disappearing

I’m using some procedural foliage spawner to put in some trees. Problem is these are BG trees and when the camera moves away from them, the shadows all disappear.

  1. I have tried the r.RayTracing.InstancedStaticMeshes.Culling 0, doesn’t work

  2. I have turned off LOD on all the static meshes going into the foliage types

I have just placed one tree and moved the camera and the shadows stay. This is specific to the Procedural Foliage Spawner.

Any help would be awesome, i’m up against a deadline. Thanks!

326472-capture2.png

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Screenshots

Here are some more screenshots. Any help would be great, as this is looking like a bug?alt text

Having the same problem. Not seeing anything online about it

yea i never fixed it either…these forums are all but dead.