I’m using some procedural foliage spawner to put in some trees. Problem is these are BG trees and when the camera moves away from them, the shadows all disappear.
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I have tried the r.RayTracing.InstancedStaticMeshes.Culling 0, doesn’t work
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I have turned off LOD on all the static meshes going into the foliage types
I have just placed one tree and moved the camera and the shadows stay. This is specific to the Procedural Foliage Spawner.
Any help would be awesome, i’m up against a deadline. Thanks!