I am new to UE 5+, having spend most of my time learning in 4.27. I am unfamiliar with the World Partition event when creating a large, open-world map. I understand its purpose to some degree, but am having a heck of a time attempting to add in procedural foliage for forest, fields, etc. No matter what size I seem to make my Proc Foliage Volume, I can’t actually spawn anything. I constantly encounter the “Unable to spawn instances. Ensure a large enough surface exists within the volume.” I have only 3 foliage types in the spawner and have created a rather large volume area:
Are there any settings I am messing up or is it to do with the World Partition? I’ve heard of other issues relating to this (patchy foliage, not all spawns working as should, etc.) but I can’t even seem to get to that point.
Yes, I have Procedural Foliage enabled:
I can’t seem to find a fix in these forums. Can anybody help?