Procedural Foliage and Landmass via Blueprints

Hey all,

I am playing around with the Landmass plugin in combination with the procedural foliage feature, really loving it!

I would love to be able to spawn/destroy that system, but I can’t figure out how to

1- Insert the landmass elements into a blueprint or even turn them into a static mesh
2- Call the procedural foliage function from a blueprint

Thanks in advance